Variable Moves Update
Moves with fixed damage now works
Moves with damage based on level now works
Moves with power based on weight now works
Moves with power based on happiness now works
Moves with power based on health assumes both attacker and target have max hp
Moves with power and/or type based on item assumes the pokemons are holding the item they started with
Moves with random power (present, magnitude) assumes the worst possible outcome for min roll and best possible outcome for max roll
Moves with power based on speed assumes the pokemons have the speed they started with (currently does not take items into account, but is planned to)
Beat Up assumes that all pokemons are alive (30 power in single, 40 power in doubles)
Spit Up assumes 1 and only 1 Stockpile was used (100 power)
Trump card assumes it has 4+ pp (40 power)
Punishment assumes no one has a stat boost (60 power)
Files
Get Another Vis
Another Vis
A visualiser for tpp's PBR battles
Status | In development |
Category | Tool |
Author | PhoenX |
More posts
- TutorialAug 14, 2021
- ManVsMachineAug 14, 2021
- More bugfixesAug 12, 2021
- Bugfixes, weather and struggleAug 09, 2021
- 6v6 Battles SupportMay 16, 2021
- Bug FixesSep 21, 2020
- Auto Refresh Back, Customize and more!Aug 30, 2020
- Auto Refresh NukedAug 28, 2020
- Speeds and BugfixesAug 28, 2020